Hello everyone! Sorry it took so long, I'm still learning how to organize these games in a coherent way, I'm learning with you! So let's learn Go-stop!
Being a matching game, the play is very similar to Koi-Koi. The object of the game is to create hands through 2 matches per turn (a planned match and a random match) the score points. The rounds end when one of the players has reached the agreed amount of points (5-7 for a 2 player game and 3 for a 3 player game) through captured hands, however if they feel they can make more points before the other player reaches the goal, they can choose to “Go” instead of taking the points and ending the round "Stop". (The game-play itself is very easy, but while there are less hands to remember, there are more conditions and multipliers). This was a difficult one for me to organize, so please feel free to suggest edits and I hope I organize it in a way that makes it accessible. I heavily referenced the late Habafuki.org, whose previous host was kind enough to give me all of his files in the hope of keeping Hanafuda alive. I have also gathered from other sources such as Sloperoma and Pagat, as well as other places online. The one thing I noticed was that NONE of them were exactly the same, so what I have below is the combination of all of them.
You can play the game with starting chips or money (if you agree on an amount, I'd suggest a penny per point) that you “steal” from each other (this game was a gambling game) or the way I tend to play is just adding points up as I go, starting from a base zero.
While there are a lot of random factors in Go-Stop but with practice you can develop strategies and get pretty competitive!
How to play
Game Style: Matching
Length of Play: unlimited
Number of Decks: One full deck, optional 2 jokers (and a second deck if you want to keep going)
Hands : 1 Dealt Hand and 11 scoring
Special Cards: 3
Goal: Be the first to reach the agreed upon points through creating hands by capturing cards. 5-7pts for 2 players and 3 pts for 3 players
Choose a Dealer
2 Player Game: 10 cards are dealt face down to each player and 8 face up to the field
3 Player Game: 7 cards are dealt face down to each player and 6 face up to the field
BEFORE YOU START PLAYING: Players need to look for Starting Conditions
First check the field
Starting with the dealer the order of play goes:
1. The player may make a match with a card in his hand to a card in the field of the same month (If there are two options in the field they must pick one). Or they may add a card to the field that matches none of them. After matching to the field the player leaves the card on its match till after step 2. A player may also "Bomb" the field if the 4th card to their 3 is in the field and they revealed it to group at the set-up. If they end up winning the round (it doesn't have to be because of the bomb) their score is doubled.
2.The player now reveals the top card of the deck and one of the following happens:
4. Play Continues to the next player.
Play in a round continues until either a player makes enough hands to reach the agreed points, or the deck is exhausted. The round is then ended and the field and hands are re-dealt. The player with the Highest score is the new Dealer.
SCORING THE ROUND
Go-Stop has only 11 hands which make it easy to remember after some practice. However it has a lot of multipliers that make it a little more complicated. The hands of Go-Stop only utilize the Kwangs (Brights), the Tti (Ribbons), the Yul (Animals), and the Pi (Dregs). If playing just for points then the winner of the round gets their points and whatever scoring bonuses (as outlined below). If gambling, then the winning player receives their score with any bonuses from their losing opponents. Note, that if a player said "Go" and failed, then they pay the winner for themselves and for any other opponents. See Bonuses below:
Score Bonus (These Stack)
Player 1 has Godori (5) and 3 animal cards (a total of 6 animal cards) so their score is 7pts. Player 1 chooses to call "Go"
However Player 2 successfully accumulates enough points to win with 4 Kwang and enough Pi. Since they are playing for chips, Player 1 owes 7+ any scoring bonuses. In this case Player 1 had no Kwang or Pi, so they are subject to Kwang Back, Pi Bak, and because they said Go and failed, Go Bak. So 7x2x2x2 or 56pts!, if they were not playing for chips, then Player score would just log 56 pts for the round.
END OF GAME
The game ends... when you want it to? I literally couldn't find reference to an actual end. So you can go by the half year (6 rounds) or full year (12 rounds) or agree to a point total, or when you run out of chips/money.
Thank you so much! Your patience for how slowly I'm compiling these has been great! Keep the survey responses coming in, they'll helping me so much. I'm working on a test print of my cards and will update you all when it comes!
Some of the things I want to cover in the next few blog posts are:
I want to feature more decks on the market, so if you know of any link me!
Also I want to know what game you want to learn next, please consider selecting one of the below games for the next game post.
Scroll down for a printable of Go-Stop!